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Soulcalibur IV GOES GOLD! - Release July 29
kunzie 
27/8/08 9:50:40 AM
Immortal

Okay using Asta too now.

Keep restarting until I get two perfects in a row. Next round, if I get hit, I let the CPU kill me and try again.

Beginning round 4 with 214,000 so far.

So as long as I can get ~400,000 by round 7 (yuck)... I should be sweet.

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XBL: tangents

Dear Diary, a creepy giant stared at me today and I didn't like it as much as I thought I would.

kunzie 
27/8/08 10:16:10 AM
Immortal

357,000 start of level 6 :D
428,000 start of level 7!!!!!!

*fuck I hate The Apprentice*


Edited by kunzie: 27/8/2008 10:18:56 AM

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XBL: tangents

Dear Diary, a creepy giant stared at me today and I didn't like it as much as I thought I would.

Takoma 
27/8/08 1:34:30 PM
Hero
Immortal


Quote by Ug Lee
but now I think it's MY turn to be aghast at YOUR effrontery :P


Play both games for a while and it becomes obvious. VF is leagues ahead of Tekken. I'm at the point where I believe anyone who thinks Tekken is the superior fighting game simply doesn't know any better and hasn't put enough time in to VF. It's SF2 vs MK all over again.


Played the hell out of VF1, played a bit of 2, tried and tried to get into VF4 but just couldn't. Again, I think it's to do with Tekken's accessibility. Tekken you can just sort of pick up and play at your own level, but VF takes too much hard work before you start getting anywhere.

I just don't have time to invest as much into VF as I have into say, Street Fighter. (Which is coming up on fifteen years now :P)

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Quote by morris
You are what you eat ;P

And that makes me a baby.

The End 
27/8/08 1:54:27 PM
Hero
Titan


Pick a character aimed at beginners, like Jacky, Sarah or Lei-Fei and it's pretty easy to pick up and play.

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The proof is in the pudding.

The pudding... of their doom.

Ug Lee 
27/8/08 6:30:13 PM
Hero
Immortal


The idea that VF is hard to get into is a myth. You can button mash your way to fun just like any other fighter, only you won't stand an iota of a chance against someone that knows what they're doing.

VF has a much higher skill ceiling than any other fighter.

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Currently playing - Virtua Fighter 5 (X360) Soul Calibur IV (X360) Bioshock (X360)

Takoma 
30/8/08 12:34:03 AM
Hero
Immortal


It might be a myth to you, I found it a truth for me. I don't button bash, ever, so something I can grasp quickly and master over time is important. VF didn't offer that to me, hence my views.

Still, whatever floats your boat I guess :)

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Quote by morris
You are what you eat ;P

And that makes me a baby.

Ug Lee 
30/8/08 7:02:08 AM
Hero
Immortal


Maybe you're just not very good at fighting games ;)

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Currently playing - Virtua Fighter 5 (X360) Soul Calibur IV (X360) Bioshock (X360)

Takoma 
31/8/08 11:56:41 AM
Hero
Immortal


Not that one, anyway. I'll grant you that :)

--edit-- Come to think of it, you're probably not far off the mark. I'm not terribly good at games in general, despite playing them every chance I get. I just seem to be freakishly good at pre-3 SF, and mediocre at everything else.

Freakishly good next to everyone else I've ever played, mind you. I'm not suggesting I'm some great undiscovered tournament player :P


Edited by Takoma: 31/8/2008 11:59:40 AM

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Quote by morris
You are what you eat ;P

And that makes me a baby.

Zanken 
1/9/08 6:15:35 PM
Initiate
Quote by Ug Lee
VF has a much higher skill ceiling than any other fighter.



If by skill ceiling you mean technical learning curve, then yeah it's quite high especially compared to Tekken, but I'd wager that Guilty Gear has the higher learning curve, even up to playing the game 'well.'

Don't mean to sound anal, but fighting games really don't have a skill ceiling... not in the same sense that a WoW duel does. If there was a limit in how good you could get in a fighting game, it is quite simply a poorly designed game.


Edited by Zanken: 1/9/2008 6:15:56 PM

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Ug Lee 
4/9/08 11:03:15 PM
Hero
Immortal


Firstly I would agree that GG has a higher learning curve, which sort of relates to my point that VF's learning curve is overrated in my opinion.

I think fighting games do have skill ceilings in that the room is there for more advanced play if you want to put the time in. Not all fighting games have the same amount of depth in the engine.

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Currently playing - Virtua Fighter 5 (X360) Soul Calibur IV (X360) Bioshock (X360)

Zanken 
5/9/08 12:49:47 PM
Initiate
Quote by Ug Lee
I think fighting games do have skill ceilings in that the room is there for more advanced play if you want to put the time in.


So if you practice then you can hit a skill ceiling? Thats not how it works. There is always someone better than you, and there is always potential for the best to be beaten. That said, players potential usually relies heavily on the quality of the competition. I'm sure theres a skill cap on beating the CPUs to shit. :)

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Ug Lee 
6/9/08 4:06:57 AM
Hero
Immortal


I'm referring though to the notion that the depth is there to learn more advanced techniques in the more advanced games. Not all fighting game engines are created equal.

Maybe my use of the words skill and ceiling are poor in this regard, I don't mean there's a physical limit to how good a person can get, but more just how much you can learn in various fighters. How effectively you apply these is up to your own ability, but with some there is just more to learn if you want than others. If they were all the same.....they'd be all the same.

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Currently playing - Virtua Fighter 5 (X360) Soul Calibur IV (X360) Bioshock (X360)

Zanken 
7/9/08 1:14:14 PM
Initiate
Thats true, sorry, I misunderstood what you were saying. The most interesting games are truly ones where people are stilly discovering ways to use characters and specific applications for them years after a game comes out.

Probably gone too far off topic. All I know is that I'm waiting patiently for my ps2>ps3 converter to arrive so I can actually start playing this game on stick, but from the few times I've played it on pad I'm really liking Lizardman a lot. 66a or dash grab mixup is good stuff.

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