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New Supreme Commander patch out!
Taranthor 
21/11/06 01:24:06 PM
Guru

Beta 38 Release Notes

Please check out the game's readme file, located by default at C:\Program Files\THQ\Gas Powered Games\Beta\Supreme Commander\gamedata\readme.txt. The readme contains expanded information about the Multiplayer Beta.

Full integration from the game's main development branch, reflecting many changes to the game's code base. Only the highlights are included here.
Several color, prop, texture, normal map and effects adjustments throughout the game.


General Changes

General
Stealth toggle now toggles both stealth and stealth field. This was causing stealth generator units to \"flicker\" when they were toggled off.

ACUs no longer selectable and usable during the beginning of the teleport effect.

Transport beacons can now be seen and can't be captured or reclaimed.

Fixes nuke damage radius between factional nukes.

Buildings
All T1 AA towers have faster projectiles to perform better against all T1 aircraft.

T3 mass extractors and fabricators now produce 1/3 less mass.

Anti-tactical missile structures will no longer shoot down nukes.

Additional fixes to anti-nuke units -- they will no longer fire if they have zero missiles, the count will no longer enter negative numbers and the unit will fire an appropriate number of missiles.

Units
The ACU’s death explosion has been modified to guarantee an attacking ACU’s destruction.

ACUs and subcommanders can no longer fire from transports.

Subcommanders can now build the same units as a T3 engineer.

Several animation and animation speed adjustments throughout the game, including a major fix for “floating units.”

T3 engineering suite for ACUs now allows experimental units to be built

Units now disable their shields when being transported. Gunships can once again fire when they are transporting, since shields are turned off when transporting.

Bug Fixes

Adjacency effects will now only run once between units, stopping double FX lines and improper benefit effects.

Fixed units that lacked appropriate vision.

Submarine units that start underwater will now have their vision on, instead of requiring the player to tell them to surface and then dive.

Fixed loading of transports by the AI leaving behind too many units.

Fixed the \"commander-in-the-transport\" bug that inappropriately awarded upgrades to commanders after taking a ride in a transport.

Fixed engineers not pathing around naval factories correctly near shore.

Fixed paused construction units, which were not stopping build effects.

Fixed a bug that broke in-game alliances.

Cybran Changes
Cybran T1 light assault bots and heavy assault bots are now inaccurate when moving.

Cybran air superiority fighters are now created with stealth off by default.

Increased the walk animation on the Cybran light and heavy bots so they don't skate anymore.

Cybran build assist bots no longer show up on radar.

Cybran ACU gets toggle buttons for cloak with upgrade now.

Cybran bots spawned from engineers will Guard instead of Repair as assisted unit, meaning the bots will fly around the assisted unit.

UEF Changes
UEF T1 light assault bots are now inaccurate when moving.

UEF ACU tactical missiles now have a cost.

Improved the motion of the UEF MML's missile to be more curved and with a missile-like acceleration, and changed flight dynamics so it can hit nearby targets.

Added more enhancements to the UEF ACU.

Aeon Changes
The build rates for the Aeon siege assault bot and Cybran heavy assault bot have been decreased.

Fixed Czar laser to turn off, if firing, when the unit dies.

Fixed Czar transported units not working up to par.

Aeon Torpedo Bomber: Slight change to flight dynamics of depth charge; no tuning impact.

Aeon T3 Artillery: Slight increase to firing randomness.


Added in raised platforms for the engineers to come off of on the Aeon factories.


Interface & Shortcut Changes

Moved the back button for the lobby.

Removed the back button from the options menu in the front end.

Ctrl + A, S, L no longer select factories.

Ambient sounds on turret motion adjusted.

Corrected installer shortcuts.

Removed the home/end key functionality of split windows.

Rebuilt all non-VO sounds to fix \"invalid data\" error.

Change diplomacy column header to be more accurate.

Fixed lobby bug where lobby would launch a game even when teams were not set up correctly.

Moved the back button on the EULA screen to be more obvious.

Now drawing ping times in red/yellow/green depending on the connection status.

Added ping times to observers.

Fixed the width on the lobby chat box.
Cancel button should now work properly in the profile dialog.

Updated economic overlay art (the art that \"hovers\" over units when the economic filter is turned on).

Changing profiles results in main menu options getting updated.

Additional GPGNet Release Notes

In the list of persistent chat rooms, you'll see an option for Create Channel and Select Channel, allowing navigation and options for users to switch chat rooms.

When you create a channel, you can name it, make it publicly available, set the max number of users and elect to password-protect it.

When you create a chat room, you are the channel op for that room. Your name appears in yellow, and you have limited admin control over that room (e.g. kick and ban).

Included ability for users to password-protect games.

Included ability for users to use additional right-click context-menu features within the main window of chat.

Fixed bug where some users were experiencing connectivity issues when attempting to automatch while in crowded chat rooms.

Adjusted focus of private messages to prevent messages from stealing focus from each other.

Various fixes for users not appropriately being returned to chat rooms after exiting games.

Fixed crash bug related to COM calls, related to failures to launch GPGNet.
Various bug fixes and fixes for application crashes.


*Edit reformatted & restructured patch notes. should be easier to read now*


Edited by Taranthor: 21/11/2006 01:35:18 PM

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Atomics resident Drag Queen.

It is as Pustulio wishes

Crazy Atomicans
http://tinyurl.com/rpvmx
Crazy Atomicans V2
http://tinyurl.com/rmk8s

Lord_Huggington 
21/11/06 01:37:09 PM
Guru

Booyeah, been anticipating this eagerly!

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The world is full of things more powerful than us, but if you know how to catch a ride, you can go places.

confined 
21/11/06 02:26:25 PM
Guru

Rub it in my face more :(

Want to buy - beta key!

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Seven six two millimetre
Full
Metal
Jacket

sora3 
21/11/06 03:13:53 PM
Titan

Hehehe, well. Anyone playing ATM?

-----
Bye bye Athlon XP...
http://www.atomicmpc.com.au/forums.asp?s=2&c=6&t=9902

Family comp: Athlon 64 3000+ (socket 754 Venice!) @ 2.45Ghz / X800Pro
My own comp: Athlon 64 X2 / X1800XT Crossfire <- still in repairs :(

Surlyrich 
21/11/06 03:16:36 PM
Primarch

Quote by sora3
Hehehe, well. Anyone playing ATM?



I wish... Start exams tomorrow :(

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|Opteron 170 @ 2.5ghz|DFI SLI-DR Expert|2gb OCZ PC4000 Gold|7900GTX|74gb Raptor|Silverstone ST60F|Thermalright XP-120|

sora3 
21/11/06 03:23:52 PM
Titan

Quote by Surlyrich
Quote by sora3
Hehehe, well. Anyone playing ATM?



I wish... Start exams tomorrow :(



Dang, mine finished yesterday...

-----
Bye bye Athlon XP...
http://www.atomicmpc.com.au/forums.asp?s=2&c=6&t=9902

Family comp: Athlon 64 3000+ (socket 754 Venice!) @ 2.45Ghz / X800Pro
My own comp: Athlon 64 X2 / X1800XT Crossfire <- still in repairs :(

Surlyrich 
21/11/06 03:28:30 PM
Primarch

Quote by sora3
Quote by Surlyrich
Quote by sora3
Hehehe, well. Anyone playing ATM?



I wish... Start exams tomorrow :(



Dang, mine finished yesterday...



Indeed... Our dept is allways the last to have their exams. I dont finish until 1st of Dec.

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|Opteron 170 @ 2.5ghz|DFI SLI-DR Expert|2gb OCZ PC4000 Gold|7900GTX|74gb Raptor|Silverstone ST60F|Thermalright XP-120|

sora3 
21/11/06 03:33:47 PM
Titan

Quote by Surlyrich
Quote by sora3
Quote by Surlyrich
Quote by sora3
Hehehe, well. Anyone playing ATM?



I wish... Start exams tomorrow :(



Dang, mine finished yesterday...



Indeed... Our dept is allways the last to have their exams. I dont finish until 1st of Dec.



Ah well. GOod luck dude and just look forward to it :)

-----
Bye bye Athlon XP...
http://www.atomicmpc.com.au/forums.asp?s=2&c=6&t=9902

Family comp: Athlon 64 3000+ (socket 754 Venice!) @ 2.45Ghz / X800Pro
My own comp: Athlon 64 X2 / X1800XT Crossfire <- still in repairs :(

Charcoal 
21/11/06 04:14:54 PM
Hero
Titan


Quote by sora3
Hehehe, well. Anyone playing ATM?



I wish buy my craptsatic ISP gives us a smegtastic connection outside of their servers...

So I can't download the client.

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Site: http://www.rocketreplay.com.au/charcoal/
Podcast: http://ongamespodcast.tk/

sora3 
21/11/06 04:18:31 PM
Titan

Same here. My connection is shitting itself as I cannot connect to some of the games :(

-----
Bye bye Athlon XP...
http://www.atomicmpc.com.au/forums.asp?s=2&c=6&t=9902

Family comp: Athlon 64 3000+ (socket 754 Venice!) @ 2.45Ghz / X800Pro
My own comp: Athlon 64 X2 / X1800XT Crossfire <- still in repairs :(

razza 
21/11/06 07:25:15 PM
Learner

wish my pc hadn't died and was working to try this patch!

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Lian Li PC65, ASUS A7V333, 2100+XP, 512 Samsung 2700 DDR RAM, , Leadtek GF4 ti4400, CRAP!!

Charcoal 
21/11/06 07:39:08 PM
Hero
Titan


Quote by sora3
Same here. My connection is shitting itself as I cannot connect to some of the games :(


Nah, mine's different ,I can't download it, but once I had it, it would (most likely) be able to connect and stay connected to a game.

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Site: http://www.rocketreplay.com.au/charcoal/
Podcast: http://ongamespodcast.tk/

iamthemaxx 
21/11/06 08:02:42 PM
Titan

Ahem:
http://www.atomicmpc.com.au/forums.asp?s=3&c=12&t=11964

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Lord_Huggington 
21/11/06 08:41:34 PM
Guru

It's killed it for vista. I can no longer load a game without it crashing out on vista.

I will have to install it on XP.

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The world is full of things more powerful than us, but if you know how to catch a ride, you can go places.

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