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3D Studio Max 9 - Creating a Jet with Moving Parts
superfireydave 
24/1/08 4:22:48 AM
Guru

As per the title, I'm looking at creating a jet [A4 - Skyhawk to be precise] with moving parts for the flaps, the ailerons, the rudder, the gear, the canopy, and any weapons it may have.

I'm guessing the best way to do this would be to create separate objects for the hull and the parts I want to move independently, then link them together under a hierarchy?

If someone could please explain the best way in their opinion to do this, that'd be great :)

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Mreow?

Charcoal 
24/1/08 9:25:46 AM
Hero
Immortal


That's how I would go about doing it, or you could make the one mesh and then skin it with very specific verts that move. But that would only work in high-poly (IMO) and the first way would work with both low and high.

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spiritek 
24/1/08 2:20:22 PM
Overlord

seperate parts would be much easier to animate also... maybe try some simple blocky meshes to get everything working, then try to move on to higher poly. That way you will find out what works before you spend hours turning faces and moving verts.... or is it only me that is that anal :P

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superfireydave 
24/1/08 3:21:28 PM
Guru

Perhaps Spiritek, perhaps =P
I thought that'd probably be the best way to do it, just wasn't sure if perhaps a more optimal solution existed.

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Mreow?

devoid 
25/1/08 8:49:37 AM
Guru

I would make it as separate parts and run a controller system, morph targets or IK etc to animate it.

It would be far easier to animate it with a slider system than by hand.

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Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

samuraiNINJA 
30/1/08 10:01:53 PM
Overlord

I would be making it out of separate parts and then animate using attribute holders and sliders - making sure that you are animating the local axis and not the world.

I'm assuming you know how to move the pivot point of an object....

...I really should get back into 3D after spending $10k on course back in 2006.

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devoid 
31/1/08 6:15:34 AM
Guru

Out of coincidence, 3D Total has posted up a tutorial on how to rig a tank, it has the fundamental rigging procedures that you can apply to a jet.

This is the intro and part 1, dont know when the other 2 parts will be up.

http://www.3dtotal.com/team/Tutorials_3/tank_rig/tank_rig_part1_01.asp

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Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

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