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Photoreal anatomical reference - NSFW
devoid 
3/12/07 8:52:39 AM
Guru

Note - To show construction the 'naughty bits' are not censored, even though there is nothing to see, still a warning. mods - If you deem it inappropriate I will remove

Since I don't have a time consuming job anymore I can finally get back into doing proper art.

I am intending on building photoreal anatomical references of both Man and Woman for a traditional painting workflow I am developing.

The basics of the process is to make the scene in 3D with posed charcters, clothing, props, perfect lighting etc. and through a grid process in Photoshop transfer it onto canvas for painting.

It is effectively streamlining the traditional painting process - Instead of having to draw drafts to explore composition, poses, cloth etc I can do it all in 3D.

I have started modeling the base female mesh as it is a lot easier to get female references on the net than male (go figure)

The mesh is not refined I still have to add poly's to the stomach, armpits, knees etc - and build the arms and feet - not looking forward to the feet.

Front
http://img61.imageshack.us/img61/2199/ffrontcleanul9.jpg
http://img61.imageshack.us/img61/8605/ffrontwirevs3.jpg

Back
http://img61.imageshack.us/img61/4969/fbackcleanqf3.jpg
http://img61.imageshack.us/img61/6763/fbackwireqe6.jpg

EDIT: forgot to mention - trying to decide if I want to model in all the fine details (like dirty knees, ribs etc) or make a displacement map in zbrush.

Comment, critique do what you do - I want serious, not OMG WTF BOOBIEZZ!!1


Edited by devoid: 3/12/2007 8:55:49 AM

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Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

Pretty_Boy 
3/12/07 11:42:02 AM
Overlord

thats amazing mate! ha ha

looks good. and i was expecting bigger boobs ;) jokes. nah it looks excellent and the proportions are great. looking forward to seeing the finished project.

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moofactory 
3/12/07 12:04:29 PM
Titan

LOL.. naughty bits.

like it nees censoring.

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Quote by Ben Mansill
I've always waited for the day here when we talk about anal sex with animated Disney lions.

devoid 
3/12/07 12:27:22 PM
Guru

Quote by moofactory
LOL.. naughty bits.

like it nees censoring.



you never know - better to be safe than sorry with these things O_o

-----
Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

devoid 
3/12/07 4:56:59 PM
Guru

a crude start to the feet: http://img162.imageshack.us/img162/5553/feetstarteh4.jpg

I'm starting of in crude low poly then adding main details then refining the mesh.

oooh, look at the nasty poly flow and 5 & 6 sided polys O_O

-----
Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

xfu 
3/12/07 5:55:57 PM
Champion

The edge flow under the shoulders isn't perfect, but if it's not for animation then it doesn't really matter.

There are a couple other places where you're drawing the flow of the lines into a point with too much coming off it, but that's real knit picking and about the only thing I can crit. The mesh is very good overall.

Artistically, looks great. It's a healthy, natural looking figure.

Hope you post more picks as you finish the mesh. IMO the face is usually where people really hit or miss with a natural looking CG human, so good luck on that step.


Edited by xfu: 3/12/2007 05:56:32 PM

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http://www.betarecords.com/agent_plang

devoid 
3/12/07 6:06:30 PM
Guru

Quote by xfu
The edge flow under the shoulders isn't perfect, but if it's not for animation then it doesn't really matter.

There are a couple other places where you're drawing the flow of the lines into a point with too much coming off it, but that's real knit picking and about the only thing I can crit. The mesh is very good overall.

Artistically, looks great. It's a healthy, natural looking figure.

Hope you post more picks as you finish the mesh. IMO the face is usually where people really hit or miss with a natural looking CG human, so good luck on that step.


Edited by xfu: 3/12/2007 05:56:32 PM



im going to rebuild the shoulders and armpits once Ive done more on the arms.

I have to refine some bits, im not happy with the small of the back.

yeah face is going to be fun

-----
Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

spiritek 
3/12/07 9:16:51 PM
Overlord

nice work dude...

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---<) (>---

xfu 
3/12/07 9:28:25 PM
Champion

Quote by devoid
im going to rebuild the shoulders and armpits once Ive done more on the arms.

I have to refine some bits, im not happy with the small of the back.

yeah face is going to be fun



I still need lots of practice with the nuances of a face. I used to have some really good reference material with edge-flow detailing etc, but no idea where it is these days.

Been meaning to attempt a photo-real human for years but never make the time.

Awesime idea re painting reference by the way.

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http://www.betarecords.com/agent_plang

devoid 
5/12/07 9:55:02 AM
Guru

More work on the feet - time to fix the flow on the toe connections
http://img389.imageshack.us/img389/5858/feet2el3.jpg

-----
Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

devoid 
5/12/07 1:08:30 PM
Guru

Attached the feet to the body - made toenails have to tweak the soles and inner ankle and that will do them.

http://img523.imageshack.us/img523/7699/feet3vs6.jpg

-----
Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

devoid 
10/12/07 9:27:34 AM
Guru

ok - here is a basic PDF showing the workflow process I have worked out - including notes for myself (the last process)

http://www.megaupload.com/?d=O0AQXMMW

I am almost fully colourblind and for years have been trying to do a 'workaround' for it - the only worth wile process I have discovered is using software (ps) and a Pantone Color Cue to try and match colour information (basically trying to use tech for my colour recognition).

The models still coming along (had a party in the weekend so no work done) back to it this morning, making the arms now.

-----
Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

devoid 
10/12/07 11:58:10 AM
Guru

Heres the start of the shoulder.

wire: http://img144.imageshack.us/img144/7168/shoulderwirelc4.jpg
smooth: http://img144.imageshack.us/img144/5678/shoulderus2.jpg

Need comments suggestions on the polyflow - i think I have to make it more dense on that row that goes across the chest and then have a flow around the shoulder muscle going up over the collar bone.

Comment please - thats the purpose of this thread :(

-----
Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

xfu 
10/12/07 3:46:43 PM
Champion

heh..
Sorry dude I'd comment more if I was any kind of expert on poly flow. I know enough to see where things can be improved but I still spend ages figuring out my own mesh flows.

At a vague guess (not having the model in front of me), you could try taking the third fully visible edge loop from the left (her right arm) and redireecting the bottom of the loop so that it becomes a separated loop (run it alongside the current bottom edges of that loop and delete mess after the next steps), so you get rid of that 5-edged point that flows into the side of the bust. The current bottom of that loop could then flow instead into the next set of edges on top (that currently flow into that 3-edged point that splits the large triangle into quads). That to me would improve the flow I think. The rest of the bottom of the shoulder looks perfect as is.

That could be wrong though...just something to try. It's trial and error for me. Making that change would force a lot of surrounding tweaks, so it's hard to foresee.

It's also really hard to explain verbally. I probably made no sense.

The top of the shoulder definitely has room to be streamlined.


Edited by xfu: 10/12/2007 3:48:45 PM

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http://www.betarecords.com/agent_plang

fabricator 
13/12/07 12:16:37 AM
Overlord

The entire tummy area seems a bit squareish and flat to me.

Some of the high poly character meshes I've seen have a rounded mesh for the bottom of belly area, centered around the belly button. Polygons should flow around geometry like contour lines do around hills.

Also you should continue to center lines that stop around that area into the belly button itself.

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devoid 
13/12/07 6:25:48 AM
Guru

the stomach gets tweaked when its seamed, the sub-d on joins goes funky anyway - since it doesn't have a follow through vertex it just stops not taking the actual flow of the mesh, top of the chest for example, it doesn't curve in - its flat.

Stephen Sthalberg has approved this sort of polyflow so im going to stick with it.

-----
Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

Athiril 
27/12/07 10:53:38 PM
Titan

so when are we gonna see some freaky 3D porn? ;)

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Welcome to the eternal hell of my world, where it is Christmas, all year round.

Starring Jet Li as Santa Claus.

drago13666 
3/1/08 9:09:00 PM
Guru

also things look unnatural if they are perfectly symmetrical so remember to make them slytly assymetrical

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Truth suffers from too much analysis

morris 
7/2/08 10:00:57 AM
Mod
SuperHero

Immortal


Quote by Athiril
so when are we gonna see some freaky 3D porn? ;)

Right before he gets banned for posting porn ;)


Devoid: It's coming along nicely. I might have to read up on 3D modelling before I even begin to comment.

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    @--}------
Until the daymoon-rise


Call your number wishing I could make amends
And I'm caught in a space between my head and my face again
devoid 
2/4/08 4:31:28 PM
Guru

Long time no update - been busy with other things :(

Have had some time to do more work on it.

I have done the hands, finished the brests and seamed it.

Mods just incase you are wondering there is a bunching of the mesh in the crotch from seaming it and it resembles genitalia, im just assuring you its not.

I have decided im going to paint a displacement or normal map in zbrush for the fine details

I rendered out some images running the basic MR SSS Skin shader.

http://img384.imageshack.us/img384/6117/sss1ev7.jpg
http://img384.imageshack.us/img384/707/sssxv2.jpg

I am unsure what to do with the face, I want a classical face but cant find reference, seems people dont know what a classical face is.

-----
Theirs is no ordinary life they have a secret, By day they are normal but by night things change,
They hot up, they go a bit wild, they get lost in dreams and fantasies, Its like being in a film and living the soundtrack, The music does it, The music.

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