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Mouse Tutorials for 3DS Max?
superfireydave 
31/7/08 3:21:40 PM
Titan

I'm wondering if anyone can recommend a good tutorial for creating a realistic (high poly if possible) mouse in 3DS Max?
I've done a heap of searching, but everytime I find something it's a PC mouse, or it's about how to use your PC mouse with 3DS max best >_<

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Mreow?
http://www.atomicmpc.com.au/forums.asp?s=2&c=9&t=17306

xfu 
31/7/08 5:22:35 PM
Guru

You might have to fall back on just finding some excellent anatomical (preferably orthographic) sketches going the full DIY route.

High poly organic modeling is all the same really - fiddly, time consuming, etc.

I have a hard time finding free quality tutorials of any kind, so I reckon a specific search like this will be pretty difficult.

Good luck though.

edit:
just stumbled upon this...
http://cg-india.com/tutorials/3dsmax_tutorials_organic_modeling.html

Obviously it's about modeling a head and not a mouse, but (can only assume here, since I use Maya not Max ;) ) this looks like a really good tutorial. If you haven't seen it before, it looks like something you could take a lot of relevant information from, particularly if nothing else the reference plane setup and initial preparations.


Edited by xfu: 31/7/2008 5:28:55 PM

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superfireydave 
31/7/08 8:48:35 PM
Titan

Cheers =P~
I was hoping there'd be a tute as I'm kinda rushed for time (Uni course, just started but between it and everything else I'm not going to have too much time QQ) but I guess it's probably for the best. It doesn't have to be AWESOME, just look nice from about 6 feet away =P~

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Mreow?
http://www.atomicmpc.com.au/forums.asp?s=2&c=9&t=17306

spiritek 
31/7/08 9:01:54 PM
Overlord

Nice work xfu.... great tut...

I seem to lean towards zbrush for organic now :P

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superfireydave 
31/7/08 9:13:02 PM
Titan

Yeah, I'm thinking of that.
It's got to end up animated though, so I'm not entirely sure if I wish to use zBrush to do that as I'm fairly inexperienced at using it =P

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Mreow?
http://www.atomicmpc.com.au/forums.asp?s=2&c=9&t=17306

xfu 
1/8/08 9:22:06 AM
Guru

Z Brush is a great tool for stills but working it into an animated character pipeline is another story. I think it can be done but form what I know (I don't use Z Brush though) it's pretty complicated.

If you're going to rig/animate the mouse, it's important to have full cotnrol over line flow and the amount of subdivision in key areas. You want just enough edges to get the deformations required - not more, and definitely not HEAPS of them. I'm sure the teacher will cover all this stuff anyway, but I always try to work to the minimum possible polycount for the detail required, then rig that low res mesh, and work with a high-res smoothed version (in Maya the shape node for the low-res drives the high-res version as a permanent link) for final rendering/texturing/etc. You will go completely mad if you try to directly rig a high-res mesh, and from my experience the results won't be very good.

If the teacher has asked you guys to do a mouse, he'll probably show you guys how to set up the mesh properly, and if not, he'll probably still explain edge flow and key areas of subdivision, which is really vital in modeling for animation.

As well as that modeling tutorial I linked, you could look into some simple tutorials that have a broader scope - model, rig, animate a leg for example. Something like that.

There's a HEAP of stuff to keep in mind that affects the final outcome for an animated character and any broken steps can make your life hell when you're at the final stages.

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http://www.betarecords.com/psiom

superfireydave 
1/8/08 1:25:21 PM
Titan

It's a fairly open course. I've got 4 assignments, each assignment has a basic outcome (e.g. music clip, still life, animated scene) but the content is completely up to me (it's a final year course so it's basically designed for folio work). I'm familiar enough with rigging and modelling for animation, I'm also familiar with creating high and low poly models for animation and texturing so I'm fine with that.
I just wanted to know if there was a quick and easy "how to make a high poly mouse!" tutorial that anyone might know of to save me some time =P~

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Mreow?
http://www.atomicmpc.com.au/forums.asp?s=2&c=9&t=17306

spiritek 
1/8/08 1:49:22 PM
Overlord

lately I have been doing the work flow of zbrush->Max
zbrush -> to get the shape, mass, feel right
Max -> clean up the mesh, for low poly...

There is also a back to zbrush if I want normals or high poly etc

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xfu 
1/8/08 2:03:38 PM
Guru

ahhh heh.

Sorry for all that ranting then :)

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http://www.betarecords.com/psiom

superfireydave 
1/8/08 5:16:17 PM
Titan

How hard do you find going from high poly to low poly using zBrush spiritek?

It's okay XFU =P~

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Mreow?
http://www.atomicmpc.com.au/forums.asp?s=2&c=9&t=17306

spiritek 
2/8/08 7:44:43 PM
Overlord

Ain't too hard, well alot easier then box modeling, if you keep the subdivisions as low as possible to get the shape you want it isn't really that hard to tidy up.

It is also good when you are working on high poly to get the most out of every division, in otherwords only divide when you can't do anything else with the shape.

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Girvo 
23/8/08 12:18:51 AM
Immortal

Needs more animation! Make it bouncy!

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